﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace GameLibrary.Events
{
    using Interfaces;
    public class OwnershipChangingEventArgs:EventArgs
    {
        public uint OldOwner { get; private set; }
        public uint NewOwnre { get; private set; }
        public IMapObject Obj { get; private set; }
        public OwnershipChangingEventArgs(
            uint oldOwner,
            uint newOwner,
            IMapObject obj)
            : base()
        {
            this.OldOwner = oldOwner;
            this.NewOwnre = newOwner;
            this.Obj = obj;
        }
    }
}
